- blending two animation clip (track/AnimationSet)
- blending betweens two consecutive keyframe transform (so they can be less numerous)
- store bone name to quick search for these uses:
- add some vertex to selected bone: I use these to find, for example, where a line of a blade sword is, for collision test
- add a transform to a bone: I use it, for example, to calculate transform of sword mesh to put it in hand of animated model
- set for each bones (and its soons) to use a specific clip animation (AnimationSet)
- inverse cinematic, for example, to rotate model head so it look at a specific direction
- using only one instance of the same FX file
- add shadow map (and post filter) and better light calculation in FX file (4 light max)
Here some pictures:
Go to site download area to see some movies: click here.
The source code will be downloadable from my blog pages when it will be completed.
At this time is not completed, I am working on other features, but not very fast, just in free time.
Source code has many dirty parts inside, because I am doing many experiments, I also will clean it before share it.
I will write here (in this post) code progressions, and also when it will be ready for download.