At the end I have decided to not use XNA to build my videogame editor: I think XNA is not the best for this task.
Probably I will write a player using XNA too.
Probably I will write a player using XNA too.
This last version uses C#, Managed DirectX and one DLL written in C++ unmanaged.
- The first photo shows old version written using C++ and DirectX.
- The second photo shows current interface of "3D Game Editor".
- The third photo shows first version written – some years ago – in VB6/C++ and using OpenGL.